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 Guide To Changing Weapon Models and Skill Looks

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Nana
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Nana


Posts : 566
Join date : 2009-02-16
Location : Singapore

Character sheet
Name: Nana
Experience:
Guide To Changing Weapon Models and Skill Looks Left_bar_bleue151/170Guide To Changing Weapon Models and Skill Looks Empty_bar_bleue  (151/170)
Class: Wizard

Guide To Changing Weapon Models and Skill Looks Empty
PostSubject: Guide To Changing Weapon Models and Skill Looks   Guide To Changing Weapon Models and Skill Looks EmptyWed 25 Mar 2009, 12:04 pm

Quote:

C:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Item\legacy
legacy weps location (default) lazy to list the weapon list
Quote:

Sword Skills Unviversal C:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Skill
Guide To Changing Weapon Models and Skill Looks 001
Credits to gaiaxle
Magic UniversalC:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Magic
Guide To Changing Weapon Models and Skill Looks 002
Force Shielder (sword) C:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Skill
Guide To Changing Weapon Models and Skill Looks 003
Force Shielder (magic)
Guide To Changing Weapon Models and Skill Looks 004
Force Blader
Guide To Changing Weapon Models and Skill Looks 005
Blader
Guide To Changing Weapon Models and Skill Looks 006
Warrior
Guide To Changing Weapon Models and Skill Looks 007
Wizard C:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Magic
Guide To Changing Weapon Models and Skill Looks 008
Force Archer C:\Program Files\CABAL Online (SG MY)\Data\FX\EFX\Magic
Guide To Changing Weapon Models and Skill Looks 009
Credits to gaiaxle

Quote:

Nocturne:
yes there is a way to change the buffs
the only ones i have experimented with are the sword buffs
they are in the efx>magic folder and are the enchant_xx ones
00=blade force*
01=earth guard with efx
02=aqua vit with efx
03=wind movement
04=fire blade
05=ice blade
06=lightning blade
*=not tested
the enchant_0x-1 is the normal one
the enchant 0x-2 is the one that appears in a force bladers battle mode one
not sure what the 0x-3 is
the 0x-on is the casting animation

ill give an example:
if you want to take fire blade and replace it with lightning blade from batle mode 1
you would replace enchant_04-1 with enchant_06-2
and to make it cast like lightning blade just replace the enchant_04-on with enchant_06-on
then your fire blade will look like lightning blade in battle mode 1

this is actually what i was asking for earlier, but i figured it out on my own ^^
Credits To Kithas

Quote:

1h_bld_06 | Osmium Blade
1h_bld_06+ | RedOsmium Blade
1h_bld_07 | Mithtil Blade ?(its Blue)
1h_brc_00 | Other Crude Orb
1h_brc_01 | Other red Orb
1h_brc_02 | Other Crude Crystal
1h_brc_03 | Other red Crystal
1h_cry_00 | Crude Crystal
1h_cry_01 | Red Crystal
1h_cry_02 | Coraleye Crystal
1h_cry_03 | Citrine Crystal
1h_cry_04 | Bluestine Crystal
1h_cry_05 | Pherstin Crystal
1h_cry_05+ | Aqua Crystal
1h_cry_06 | Lapis Crystal
1h_cry_06+ | Topaz Crystal
1h_cry_07 | Mithtil Crystal (Blue)
1h_cry_07+ | Mithril Crystal (Red and Blue)
1h_kat_06 | Osmium Katana
1h_kat_06+ | RedOsmium Katana
1h_kat_07 | Mithril Katana
1h_orb_00 | Crude Orb
1h_orb_01 | Red orb
1h_orb_02 | Coraleye Orb
1h_orb_03 | Citrine Orb
1h_orb_04 | Bluestin Orb
1h_orb_05 | Pherstin Orb
1h_orb_05+ | Aqua Orb
1h_orb_06 | Lapis Orp
1h_orb_06+ | Topaz Orb
1h_orb_07 | Mithril Orb?
1h_orb_07+ | Mithril Orb?
2h_bld_06 | Osmium Sword
2h_bld_06+ | Redosmium Sword
2h_bld_07 | Mithril Sword
2h_kat_06 | Osmium Daikatana
2h_kat_06+ | Redosmium Daikatana
2h_kat_07 | Mithril Daukatana
Aura_01_keep | AuraMode Earth
Aura_02_keep | AuraMode Water
Aura_03_keep | AuraMode Wind
Aura_04_keep | AuraMode Fire
Aura_05_keep | AuraMode Ice
Aura_06_keep | AuraMode Lightning
blade_shield-0 | Force Shielder Battlemode2
bow_00_keep | Crude Crystal
bow_01_keep | Red Crystal
bow_02_keep | Coraleye Crystal
bow_03_keep | Citrine Crystal
bow_04_keep | Bluestin Crystal
bow_05_keep | Pherystin Crystal
bow_05+_keep | Aqua Crystal
bow_06_keep | Lapis Crystal
bow_06+_keep | Topaz Crystal
bow_07_keep | Mithril Crystal? (Blue)
bow_07+_keep | Mithril Crystal? (Red and Blue)
charge_lamp-0_0 | Any effect
charge_lamp-0_1 | Any effect
charge_lamp-0_2 | Any effect
charge_lamp-0_3 | Any effect
charge_lamp-1_0 | Any effect
charge_lamp-1_1 | Any effect
charge_lamp-1_2 | Any effect
charge_lamp-1_3 | Any effect
charger-0 | Force Blader Battlemode2 Weapon1
charger-1 | Force Blader Battlemode2 Weapon2
claw-0 | Blader Battlemode2 Weapon
gauntlet-0 | Wizard Battlemode2 Weapon
lance-0 | Warrior Battlemode2 Weapon
shield_00_keep | Crude Crystal
shield_01_keep | Red Crystal
shield_02_keep | Coraleye Crystal
shield_03_keep | Citrine Crystal
shield_04_keep | Bluestin Crystal
shield_05_keep | Pherystin Crystal
shield_05+_keep | Aqua Crystal
shield_06_keep | Lapis Crystal
shield_06+_keep | Topaz Crystal
shield_07_keep | Mithril Crystal? (Blue)
shield_07+_keep | Mithril Crystal? (Red and Blue)
twin_pistol-0 | Force Archer Battlemode2 Weapon1
twin_pistol-1 | Force Archer Battlemode2 Weapon2
not by me credits to benexdrake(not this forum =)

Quote:

Normal Magic:
magc_100.efx -- Magic Arrow
magc_101.efx -- Terra Arrow
magc_102.efx -- Aqua Arrow
magc_103.efx -- Wind Arrow
magc_104.efx -- Fire Arrow
magc_105.efx -- Freezing Arrow
magc_106.efx -- Lightning Arrow
magc_107.efx -- Magic Blast
magc_108.efx -- Stone Blast
magc_109.efx -- Aqua Blast
magc_110.efx -- Wind Blast
magc_111.efx -- Fire Blast
magc_112.efx -- Ice Blast
magc_113.efx -- Lightning Blast
magc_114.efx -- Magic Lance
magc_115.efx -- Terra Lance
magc_116.efx -- Aqua Lance
magc_117.efx -- Wind Lance
magc_118.efx -- Fire Lance
magc_119.efx -- Freezing Lance
magc_120.efx -- Lightning Lance
magc_121.efx -- Magic Cannon
magc_122.efx -- Stone Cannon
magc_123.efx -- Aqua Cannon
magc_124.efx -- Wind Cannon
magc_125.efx -- Fire Cannon
magc_126.efx -- Crystal Cannon
magc_127.efx -- Lightning Cannon

Wizard Magic:
magc_128.efx -- Burning Hand
magc_129.efx -- Freeze
magc_130.efx -- Dig Bomb
magc_131.efx -- Icicle Shower
magc_132.efx -- Wind Cutter
magc_133.efx -- Hydro Disc
magc_134.efx -- Lightning Strike
magc_135.efx -- Acid Trap
magc_136.efx -- Vaccuum
magc_137.efx -- Chain Explosion
magc_233.efx -- Energy Field
magc_138.efx -- Hailstorm
magc_139.efx -- Extreme Dual Cannon
magc_140.efx -- Artic Field
magc_141.efx -- WIZ Completer Skill

Force Archer Magic:
magc_148.efx -- Power Shot
magc_149.efx -- Critical Shot
magc_150.efx -- Explosion Shot
magc_151.efx -- Poison Arrow
magc_152.efx -- Shadow Shot
magc_153.efx -- Drilled Shot
magc_154.efx -- Prismatic Arrow
magc_155.efx -- Gravity Disortion
magc_156.efx -- FA Completer Skill

Force Shielder Magic:
magc_159.efx -- FS Magic GM skill

Warrior Skills:
skil_2h_051.efx -- Terra Break
skil_2h_055.efx -- WA Completer Skill

Blader Skills:
skil_du_002.exf is impact stab
skil_du_004.exf is stab and slash thx to xXbokaXx
skil_du_052.efx -- Blade Cry?
skil_du_056.efx -- Blade Scud?
skil_du_070.efx -- Vital Intefere

Force Blader Skills:
skil_1h_058.efx -- Force Blader Completer Skill

Force Shielder Skills:
skil_1h_057.efx -- Force Shielder Storm Rush
not by me but i duno who made this list =)

same method just change it in CabalOnline SGMY>data>FX>EFX>magic or
CabalONline SGdata>fx>efx>skills

1st step go to the correct folder =)

Guide To Changing Weapon Models and Skill Looks 1ststep-1

2nd find the wep you want (for me i'll use a coraleye orb)

Guide To Changing Weapon Models and Skill Looks 2ndstep-1

3rd find the wep you want to change it to(for me its the wizards bm2 wep)

Guide To Changing Weapon Models and Skill Looks 3rdstep-1

4th step Delete the file of the wep you want to change(remember to make backups just in-case =)

Guide To Changing Weapon Models and Skill Looks 4thstep

5th step copy the file that you wish you change your wep to

Guide To Changing Weapon Models and Skill Looks 5thstep

6th step paste the file you copied into the fsame folder

Guide To Changing Weapon Models and Skill Looks 6thstep

7th rename it to the weapon you want to change

Guide To Changing Weapon Models and Skill Looks 7thstep

EDIT:Weapons below osmium are located at CablSGMY>data>items>arms folder,you cannot change it to anything else in the efx folder credits for find to zero93

and there you have it =)
i'll post some of the magic skills later
guide was made by me =)
item list is benexdrakes

and remember to make back-ups
and a thanks would be nice if it works for you =)


Last edited by [VGM]Nana on Fri 08 May 2009, 2:02 pm; edited 1 time in total
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Nana
Admin
Admin
Nana


Posts : 566
Join date : 2009-02-16
Location : Singapore

Character sheet
Name: Nana
Experience:
Guide To Changing Weapon Models and Skill Looks Left_bar_bleue151/170Guide To Changing Weapon Models and Skill Looks Empty_bar_bleue  (151/170)
Class: Wizard

Guide To Changing Weapon Models and Skill Looks Empty
PostSubject: Re: Guide To Changing Weapon Models and Skill Looks   Guide To Changing Weapon Models and Skill Looks EmptyWed 25 Mar 2009, 12:07 pm

Disclaimer: before you go about doing this, understand this

technically speaking, this is perfectly legal by game and does not violate any "end user liscence agreement" conditions because doing this is not changing the game mechanics in any significant way, nor does it affect anyone else but you as the user. HOWEVER, from what i understand, as much as this is allowable, you are NOT allowed to say discuss it in in-game chat, nor are you allowed to post up tutorials on how to do this on any OFFICAL site regarding Cabal, or have discussions on it on said sites. It is only legal and won't get you banned for YOU to do it because you are not modifying the game mechanics of anyone else, nor can anyone else see this. (Somewhat under the same logic as the jukebox modifications.)

the only modifications that have occurred to these is the cropping of the image size. which means when i'm playing the game, i am ACTUALLY wielding 2 ShadowTitanium Great Swords.

"ZOMG***BBQ U HAX PIKE" --- nay, i do not, for the game still registers those two massive blades as my two shadowsteel katanas.

how is this possible? all i did was change the names of the files by which the game reads so it reads the file for ShadowTitanium GreatSword in the place of Shadowsteel Katana (and vice-versa).

here is how it is done:
Cabal reads its information for its weapons out of certain file directories. the one for weapons is located in:

(HARD-DRIVE LETTER):\Cabal Online\Data\Item\arms

here you will see a big list of jibberish, so i'll try to make some sense of it:

1h_bld_(number).ebm = BLADE
1h_kat_(number).ebm = KATANA
2h_bld_(number).ebm = GREAT SWORD
2h_kat_(number).ebm = DAIKATANA
cry(number).ebm = CRYSTAL
orb(number).ebm = ORB

(i am unaware as to which items 1h_brc refers to, or the remaining itmes)

as for the numbers:

00 = standard
01 = iron (or its crystal/orb equivalent)
02 = damascus (")
03 = shadowsteel (")
04 = bluestin (")
05 = titanium (")
05+ = shadowtitanium (")
06 = osmium
06+ = red osmium
07 = mithril
07+ = (from what i understand, this is for crystals/orbs only, and it refers to a red and blue version of mithril, though i have not tested this)

now, in order to make that basic katana become a mithril greatsword, all you have to do is change their filenames to eachother. as in, change 1h_kat_00.ebm to 2h_bld_07.ebm and the other way around. now, when you log back in, ALL standard katanas will now look like a mithril greatsword (that means other players will sport them as well) and the same way around.

understand however, that to everyone else in the world, you will still appear to be holding your named equipment, only you will be able to see the changes. I was unable to get someone to take a screenshot with me to verify this, but just know, NOBODY ELSE SEES IT.

final note: i have seen screens of a blader wielding dual ASTRAL-LANCES, though i am unaware of the directory as to where that file is located. however, it's still possible.

note: theoretically, if you were able to find the files or know which files are referring to what items, you could wield an astral board or as your weapon, i just don't know how to do it.


Credits to my friend in the US.
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Nana
Admin
Admin
Nana


Posts : 566
Join date : 2009-02-16
Location : Singapore

Character sheet
Name: Nana
Experience:
Guide To Changing Weapon Models and Skill Looks Left_bar_bleue151/170Guide To Changing Weapon Models and Skill Looks Empty_bar_bleue  (151/170)
Class: Wizard

Guide To Changing Weapon Models and Skill Looks Empty
PostSubject: Re: Guide To Changing Weapon Models and Skill Looks   Guide To Changing Weapon Models and Skill Looks EmptyWed 25 Mar 2009, 12:08 pm

Quote:

Please help to figure out incomplete FB and FS skill numbers. (You can
play the sound effect files to confirm the skills number.)

Each skill has a unique skill number (as listed above) and the numbers
are the same for the same skill no matter in EFX or sound folder.

Files in /Data/FX/EFX/Magic are all magic skills
and they should not be a problem because it is straight-forward

Files in /Data/FX/EFX/Skills are all sword skills.
there are different types file names inside here, for example (take Impact Stab(002) as an example):
skil_1h_002.efx
skil_2h_002.efx
skil_du_002.efx
the _1h_ stands for 1 handed sword user, FS and FB.
the _2h_ stands for 2 handed sword user, obviously Warrior is the only class.
the _du_ stands for dual sword user, Blader is the only class.

So, if I (a wiz) equip 2 one-handed swords (dual sword user), the
program will use skil_du_002.efx to show Impact Stab animation.
If I equip a katana on 1 hand and an orb on the other hand, the program
will use skil_1h_002.efx to show the Impact Stab animation.
and same goes for 2h.

This means that if I use other skill (*.efx) file to replace
skil_du_002.efx, the new skill animation will only appear when you use
impact Stab if you equip 2 one-handed swords(dual sword user).

Well of course only those universal sword skills such as Impact Stab and Rising Shot appear in 1h, 2h and du files.
Class specific skills, take Blade Scud(035) for an example, only appear
in du file, you can't find skil_1h_035 in Skills folder as you can't
use Blade Scud if you are equiping only 1 sword or a two-handed sword.

For the sound effects, the sound files are in WAVE format(*.wav) and
they are located in /Data/Sounds. You can also
change these files for your entertainment, like changing the look of
the weapon.
The skills sound effect files are named:
skill_***.wav
where *** is the skill number.
And the files here are pretty straight-forward.

Below are the sound files of BM2 skills:

skill_400.wav - Warrior -- Lance Drive
skill_402.wav - Blader -- Crushing Blow
skill_404.wav - Wizard -- Elemental Festival
skill_406.wav - Force Archer -- Fatal Shot

skill_408.wav, skill_410.wav and skill_412.wav not confirm.


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