Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:12 pm
What's to come in this guide? -CABAL Introduction -CABAL system requirements -Game Controls & Special Options -Chat system -Classes --General info --Pros and Cons --Common rumors, debates, and misconceptions. -The Maps and Their Mobs --Desert Scream --Green Despair --Bloody Ice --Port Lux --Fort Ruina --Undead Ground --Forgotten Ruin --Lakeside -Quests -Instant Dungeons -Dungeons and Their Mobs --Lake in Dusk --Ruina Station --Frozen Tower of Undead B1F --Frozen Tower of Undead B2F -Training -Skill Training and Skills -Stats and Character Rank --Stat Growth Tables --Class up requirement --Combo mode --Aura mode --Battle Mode 1 --Battle Mode 2 -Equips --Different materials --How to upgrade --Slotted equips --Crafting equips --Epaulets ---Guardian ---Fighter ---Sage --Accessories ---Rings ---Necklaces ---Earring ---Bracelet -Guild System --Guild War -Party System -PvP -PK -Nation War -Honor Points -Astral Board -Astral Bike
CABAL Introduction
Hello fellow CABALers! First of all, I would like to welcome you all to my guide. I pray that this massive effort will be a massive contribution to the SEA community and aide in the rapid growth of cabalSEA. Now, let me go on. CABAL is a 3D action hack n' slash MMORPG. Featuring 6 playable classes and beautiful skill animations unseen in most MMOs, CABAL is one of the best that I have personally seen on the gaming market. CABAL's realistic graphics seem to make the game more attractive to teenagers 14 , but this game is suitable for pretty much all ages in my opinion. Currently, all versions of CABAL except for the Brazilian version are F2P. The cap levels in CABAL are 120 (closed beta usually), 150 (open beta/full version), and 170 (full version after lengthy development). Now that we all have a small seed of an idea of what CABAL is, let us grow that seed into a fruit bearing tree.
CABAL System Requirements
Before we go anywhere, let's make sure that you have what it takes to run CABAL. Despite CABAL's amazing graphics and animations, the requirements are surprisingly low. Here is a table:
In order to check what your computer is equiped with, follow this simple process.
Start menu -> Run -> Type in "dxdiag" without the " " -> Hit the run button and you're there.
Game Controls & Special Options
So now that we're sure that we can play CABAL, let's learn how to even play the game.
Essential Hotkeys for Everyday Survival
W = walk forward S = backpedal A = rotate camera left D = rotate camera right Q = strafe left E = strafe right 1 - 0, -, and = are used for skill and potion hot keys. F1 - F4 are used to cycle between your different skill bars. You have a total of 4. I = item menu (also includes all your equips). K = skills menu C = character info menu T = quest menu O = options menu P = party list G = guild B = buddies X = extracted items menu Tab and M = mini map. Tab is more of an instant map. You must hold down tab to keep the map viewable. Release tab to close it. Spacebar = pick up items Left click = attack / pick up / speak to npc / target monster Right click = adjust camera angle in all directions Mouse wheel = adjust focus
Options that Make Life Worth Living
Hide/Display: Monster HP, Monster name, your HP, player names, helmet Place combo meter under Monster HP bar (top of the screen) // Place combo meter above character's head (center of screen). Dash in the direction you are walking // Dash to where the mouse pointer is. Auto attack on/off. Adjust BGM volume Adjust sound effect volume Adjust ambience volume. (Ambience is map sound effects, such as a dusty breeze in the desert or animal chirpings in the forest) Adjust character and environment quality Adjust resolution Adjust brightness Setting up shop. (Found by clicking on yourself and clicking on the drop down menu. The shop holds up to 8 items).
Chat System
Each mode of chat is represented by a small capital letter. Here is how it works C = Channel chat N = Public chat T = Trade chat L = Shout chat G = Guild chat P = Party chat W = Whisper chat
You can change chat modes by either clicking on the letter and changing it to your desired chat mode, or you can simply type /(letter of chatmode) and it will instantly switch over. For whisper chat, you must type in the name of whom you wish to whisper to. The whisper box saves recently whispered to users for your convenience.
You can color your chat by using $[Insert number here]# [Insert text here]$. Ex. $1# Hey, what's up?$
Multiple colors can be used in 1 line as well by following this system: $40# Hello everyone,$ $41#thanks for reading my guide.$ $21#Hope you enjoy it.$
Be sure to make those spaces between the $ and # signs, otherwise you will simply end up typing a $ instead of color coding your text.
Last edited by Nana on Sat 21 Feb 2009, 4:18 pm; edited 2 times in total
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:15 pm
Classes
Ah, we are finally on some game related materials! CABAL has 6 classes. Those 6 are Warriors, Wizards, Bladers, Force Bladers, Force Archers, and Force Shielders. Each class has their ups and downs, their wins and fails, so let us review each class in a general synopsis.
Warrior // Hometown: Bloody Ice The warrior is your typical giant sword wielding, huge damage dealing tank of destruction. Warriors may wield either great swords or daikatanas. Their usual armor used is the armor set. Warriors deal the highest amount of damage in CABAL and most of their skills are single target skills. Also, since the armor set is the strongest armor defense-wise, warriors boast the highest damage and one of the highest defenses. Because warrior skills are all 1 sided and mostly fall under the sword skill rank, warriors are a very easy to class to play and are probably one of the best ones for beginners.
Pros Highest damage dealers One of the best survivors due to high defense and HP Shiny armor and large swords are appealing to most Exceptional in PvP due to attack and defense.
Cons - Most people do not like how warrior skills take a long time to cast - Said to be hard to train with in Lakeside due to lack of stun skills
Misconceptions: Warriors do NOT attack slower than everyone else. Their skills take LONGER to cast, but as for normal attacks, they are no slower than anyone else's attacks. Nor do warriors walk the slowest due to armor weight. Wizard // Hometown: Desert Scream The wizard is your AoE, spellcasting, ranged class. Wizards wield dual orbs as power sources for their magic and wear the martial set for higher avoid, but lack defense as compensation. Wizards are excellent fighters due to their long range AoE attacks that still deal high amounts of damage. Wizards also have the ability to freeze monsters from a range so that they cannot even reach you, making your lack of defense not even a factor to worry about. Since wizards are a 1 stat class like warriors and mainly use just magic skills, wizards are a class suitable for beginners as well.
Pros Best long range AoE Capable of freezing opponents from far away, preventing you from harm Decent avoid rate Powerful in PvP due to freezing and range
Cons - Low defense
Misconceptions: So far, none that I know of. I remember hearing that wizards have more HP than bladers, but I have never confirmed that notion.
Blader // Hometown: Desert Scream The blader is your dual sword hack n' slash, slice n' dice class. Bladers have the option of wielding dual katanas, dual blades, or one blade and one katana. Similar to wizards, bladers equip the martial set for optimal avoid, but lacking defense. Bladers are a very fast class. Many of their skills deal some kind of AoE damage and have some of the prettiest skill animations the game has to offer. Bladers are typically seen as a beginner friendly class as well since a majority of their skills only lie under the sword skill rank.
Pros Best avoid in the game, practically untouchable in PvE Beautiful skills with AoE slapped onto almost all of them Strong and easy to grow
Cons - No major advantage with PvP like massive defense and long range. Player skill is more required on this aspect. - Said to have the lowest HP of all classes. Misconceptions: Blades are NOT slower than katanas. Blades and katanas only differ in attack, magic attack, hit rate, and appearance.
Force Blader // Hometown: Green Despair The force blader is magic & sword slash 'em up class. Force bladers equip katanas and orbs and use the battle set for balanced defense and avoid to fit the force blader's balanced build. Force bladers have a unique balance between magical damage and physical damage. The fact that force bladers absolutely must have both magic and sword skills makes them slightly harder to train and less for beginners. Though force bladers have a bumpy road up, they even out with all the other classes in the end.
Pros Perfectly balanced to fit all situations Powerful AoE skills Awesome PvPers
Cons - Hard road on the way up
Misconceptions: Force bladers are NOT weak. Some people believe that force bladers suck, which is absolutely incorrect. Force bladers simply require more time and effort to make just as good as everyone else.
Force Archer // Hometown: Green Despair The force archer is your long range, mostly single target, sharpshooter class. Force archers equip dual crystals, each one half of their bow and the battle set for balanced defense and avoid. Force archers mostly have single target skills. I almost want to call them long range warriors since they do have AoE skills, just not many of them. Force archers have been deemed the best PvPers due to their range, stun, and powerful single strike attacks. Dash also makes them hard to catch for short range classes.
Pros Powerful damage even though they are long range Most likely to win a PvP with the least amount of player skill needed
Cons - May struggle with large mobs as they don't have much AoE and aren't tanks like warriors
Misconceptions: Though it is true that force archers are easiest to PvP with, being a force archer doesn't automatically guarantee you 100% success in a PvP. Force Shielder // Hometown: Bloody Ice The force shielder is your sword and shield magic class with defense comparable to that of a warrior. Force shielders wield a blade and a crystal that transforms into their shield and wear the armor suit set to enhance their defensive powers. Force shielders are perhaps the best at PvE due to their skills having large AoEs, and lots of their skills cover the full 360 degrees of turf. Force shielders have been said to be the less capable PvPer since huge AoE skills are much weaker when used against a single target compared to the skills of a warrior and force archer. Similar to force bladers, force shielders must obtain a balance of magic and sword.
Pros A tank, pure and simple Awesome AoE for first class PvE Cons - Slightly harder to use for PvP
Misconceptions: Force shielders are NOT weak. People keep getting the idea that force shielders suck because European CABAL destroyed the force shielder's critical hit rate. That does NOT apply to SEA.
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:18 pm
Mobs **No info on monster Lv past this point. Peryton Bug Shark Bugdolphy Crag Crab Crag Toad Crag Turtle Flame Hound Dark Soldier Phantom Crew Ghoul Phantom Worker Stone Gargoyle Stone Golem
Fort Ruina // Lv 65
Map of Fort Ruina
Mobs Auto-cannon EX Auto-cannon OP Hound S-01 Mecha Ape Electric Bird Mecha Buffalo Mechamander Mecha Ape Archer Mechazard
Undead Ground // Lv 80
Mobs **No map available past this point. Zombie Fighter Berserk Ghoul Zombie Slayer Zombie Knight Ghost Blader Wraith Specter Vampire Servant Lihorn Zombie Death Soldier Death Giant
Forgotten Ruin // Lv 95
Mobs Blade Peryton Cockatrice Sand Lihorn Griffin Lihorna Giant Scorpion Two-headed Hound Hexscyther Stone Beetle Fire Beetle
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:20 pm
Lakeside // Lv 110
Mobs Iron Gargoyle Iron Golem Bloody Orc Bloody Orc Mage Dark Knoll Dark Knoll Mage Bloody Harpy Slave Bloody Harpy Warrior Dark Troll Bloody Ogre Dark Minitaurus Berserk Faello
Quests
Yes my friends, be glad to hear that CABAL has quests, many, MANY quests. Here's a run down of the types of quests you might face.
Destroy Mobs: Some quests simply ask you to kill mobs. Whether it be 3 or 30, all you have to do is kill. Collection Quests: Some quests ask you to collect items from mobs instead of just kill them. These end up becoming the most hated quests in the game, so beware! Instant Dungeon: Some quests have you enter a disclosed location and successfully destory all mobs / find an NPC / kill the boss at the end. These are perhaps the most fun type of quest you can get. Environment Collection: Some quests ask you to run out to a special location on the map and get something from a statue or a structure. Very simple, but it usually requires you to run through mobs that are much higher level than you. NPC Socializing: Some quests require you to simply chat with an NPC and it's all done.
The bulk of your quests will be received from level 1 - 40. On average you will have 5 or 6 quests per level, and quests are usually more than enough to level you up with minimal amounts of on the side training. I would mostly say it is because of quests that people can reach level 30-35 in 2 days.
Be aware that every job has a slightly different quest list, and that difference is seen in their specific class quest list. The quest menu eventually branches off into different categories, and if you are a blader, your Blader Quests will not be the same as say a force blader who has Force Blader Quests. Other than this slight difference, all classes get the same quests and it is advisable to find a friend to party and quest with.
Instant Dungeons
There are 2 different kinds of instant dungeons. One of them is a short, 2 to 45 minute dungeon that is always related to a quest you are doing. The other one is a long, 1 to 2 hour dungeon that is usually there mostly for party training and finding rare equips undroppable by normal mobs in your level range.
Of the shorter dungeons, there are 3 kinds.
Gotta pwn them all! This type of dungeon simply requires you to run through the dungeon and destroy every monster in your path. Find that NPC! This type of dungeon requires you to reach the end in order to talk to an NPC. It's usually pretty much just like a "Gotta pwn them all" dungeon. Oh snap it's a boss! This type of dungeon requires you to destroy all mobs in your path AND face a boss monster in the end. Be aware that most boss monsters have TWO hp bars, meaning, you have to kill them twice for them to stay down.
Common obstacles in dungeons
1. Soul lamps / Soul crystals. These are locks that seal the doorway to the next room. In rooms that contain these, you may skip the monsters and destroy just the soul lamps. When all the soul lamps are gone, the monsters will all vanish as well. You will not get the exp from the monsters by doing this.
2. Maze. Sometimes a wall of mazes appears in the room as soon as you enter it. In mazes, you must either destroy all the mobs, or break all the soul lamps to unlock the door.
3. Key mob. Most rooms in each dungeon hold what is called the key mob. If you destroy this one mob, all the others will die with it. Doing this will not give you the EXP of all the other monsters that die with it.
Party Dungeons
In the longer 1 to 2 hour dungeons, you may bring along a party with you. Be aware, however, that each of these dungeons require a special item in order to gain access and entry to them.
Lake in Dusk: Map part Ruina Station: Muster card Frozen Tower of the Undead B1F: Epaulet of the Dead B1F Frozen Tower of the Undead B2F: Epaulet of the Dead B2F
These dungeons include mobs that have extremely high amounts of HP. It is normal to spend 3-5 minutes on just 1 section of the dungeon, even with a party. All dungeons are littered with mini bosses along the way, and mini bosses have a high chance of dropping advanced gear that you cannot get anywhere else, such as double slotted osmium equipment. At the end of each is a huge final boss, and most dungeons have treasure chests than can contain anything from cores to equips to even an astral bike.
Sidebar: Lottery system The lottery system is a based on player honor system for deciding who gets what from a dungeon drop. Let's say someone finds a double slotted osmium armor helmet, and there happen to be a warrior and a force shielder in the party run that need it. What each player would do is click on them selves and click on the little "lottery" tab. The lottery will publicly announce a random number, and whoever gets the higher number gets the item. Think of it as advanced rock, paper, scissors.
Mobs Invader Mecha Ape T-2 Invader Mecha Ape T-B Invader Excavator R2 Invader Mecha Bear Invader Mecha Spider
Frozen Tower of the Undead B1F // Lv 95
Mobs Flesh Golem Agrya Werewolf Vuicekra Rettooth The Mergaheph Libers Pertz von Zatellerean General Zombie Pertz von Zatellerean Anelion
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:27 pm
Frozen Tower of the Undead B2F // Lv 105
Mobs Prozaque von Zatellerean Perzen Bhha Fellins Leurow Arban Raikette Printz Verzen Killian Grausten Ekzane Jumar Carbo Andreas Schultz
Training
Training, or grinding, in this game is quite similar to most other games, but there are some oddities and techniques that I would like to share with you all.
Suggested Training Method I highly suggest that you use combo and combo only when only training on general mobs. Things like aura mode and your battle modes 1 & 2 should be saved for instant dungeons and when you're in tight spots. Using combo is also the best for leveling your skills, but that is not for this section to explain.
Suggested Training Locations Everyone has a favorite map and a favorite mob that they just can't stop hacking and slashing away at. When it comes to training, the best type of monster to kill would be monsters with an orange or red name. These monsters give you the most EXP you can possibly get. All the different colors of mobs include:
Grey - Much weaker than you. Usually gives you no exp at all. Pale Green - Slightly weaker than you. Usually gives you very little exp, sometimes none. Yellow - At your level. Usually give you decent exp, but not great exp. Orange - Slightly stronger than you. Usually gives you good exp. Red - Much stronger than you. Usually gives you the best exp you can possibly get.
Factors for EXP gain 1. The damage you deal. The damage you deal to a monster dictates how much exp you get from it. This is the reason why CABAL uses an exact damage system (where if the monster has 10 hp left, even your best skill will only deal 10 damage). That means that each monster has a certain capacity of exp, but the more damage you deal the more exp you will get. This also means that you do NOT need to actually kill the monster to gain EXP, simply dealing damage to it will give you something.
2. Level gap. The larger the level gap is, the more or less exp you gain. The amount is not constant, and it's also a pretty big gap between each color. The difference between yellow color monsters and red color monsters is quite substantial.
3. Optimal mobbing. In order to gain the most possibly experience in one hit, it is best to attack 4 monsters at once. When you exceed 4, you hardly bring in any extra exp to the table. That is why people who mob 8 monsters at once gain just about the same amount as those who only mob 4. Keep this in mind for the future. This mostly prevents you from gaining 10% in one mob and making leveling too easy and pointless.
Skill Training and Skills
Skill training is the process of taking off some extra time to level up your skill rank. Typical methods of skill training are: 1. Using novice/apprentice skills on monsters that give you 0 exp 2. Punching 3. Killing dungeon doors 4. Dummies (only available in some versions under premium account)
In CABAL, every class has both sword skills and magic skills. That's right, even warriors can use magic and even wizards can use physical attack skills. For both of these skill ranks, you can obtain the rank of Transcender, and every skill rank gives you special stat bonuses as well. Here's a general run down.
In the end you get the following stat boost:
96 STR, 192 DEX, 96 INT, 810 HP, 810 MP
Universal Sword Skills This is a collection of sword skills usable by all classes.
**For all "Skill Range" demonstrations I use, C = your character while x = a monster. BOLD x's represent the monster you should target to hit all monsters shown in demonstration.
Flash Draw/Novice - A simple charged up sword swing that covers about 120 degree's worth of area. Skill range: ..x C.x ..x Impact Stab/Novice - A simple, quick stab skill that can stab multiple opponents if targeted correctly. Skill range: C xx Fade Step/Novice - This skill allows you to quickly dash backwards from your foe to avoid damage. Skill range: C.x // C<----x Dash/Apprentice - This skill increases your mobility by a great amount and is great for dodging through mobs. Skill range: C // C -------->C *No target required. Rising Shot/Regular - This skill is a single, swift upward swing that flips opponents on their back. Usually useless. Skill range: C.x Round Cut/A.Expert - A full 360 degree AoE skill that executes quickly, but is also very weak for an A.Expert ranked skill. Skill range: x.x.x x.C.x *You may target any monster. x.x.x
Universal Magic Skills This is a collection of magic skills usable by all classes. The same Skill Range demonstration model will be used here. Since many skills have similar ranges under the magic rank, I will only write a skill range for the first one of each kind.
Magic Arrow/Novice Skill range: C............x Terra Arrow/Novice Aqua Arrow/Novice Wind Arrow/Novice Fire Arrow/Novice Freezing Arrow/Novice Lightning Arrow/Novice Regeneration/Novice Skill range: C Magic Blast/Apprentice Skill range: C............x Stone Blast/Apprentice Aqua Blast/Apprentice Wind Blast/Apprentice Fire Blast/Apprentice Ice Blast/Apprentice Lightning Blast/Apprentice Magic Lance/Regular Skill range: C.........xxxx Terra Lance/Regular Aqua Lance/Regular Wind Lance/Regular Fire Lance/Regular Freezing Lance/Regular Lightning Lance/Regular
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:35 pm
Magic Cannon/Expert Skill range: .............x C.........xxx .............x Stone Cannon/Expert Aqua Cannon/Expert Wind Cannon/Expert Fire Cannon/Expert Crystal Cannon/Expert Lightning Cannon/Expert
Upgrade Skills Upgrade skills are passive skills that add to your abilities without even using them.
Vitality Mastery/Novice - Increase max HP Mana Mastery/Novice - Increase max MP Reflex/Apprentice - Increase defense rate Sharp Eyes/Apprentice - Increase hit rate Offensive Sense/Regular - Increase physical damage Defensive Sense/Regular - Increase defense Force Control/Regular - Increase magical damage Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp Impact Control/G.Master - Greatly increase physical damage Damage Absorb/G.Master - Greatly increase defense Eyes of Mind/G.Master - Greatly increase hit rate Sixth Sense/G.Master - Greatly increase defense rate Ruling Force/G.Master - Greatly increase magical damage.
**The G.Master upgrade skills can be stacked with the other upgrade skills, so you can actually have 2 attack upgrade skills, 2 defence upgrade skills, etc.
Stats and Character Rank
Stat growth tables Here is a list of tables for each class as to what each stat does for you. Using the tables, you can create your own stat build with only a few limitations.
Class Up Requirements Every 10 levels you are given the opportunity to increase your class rank. Increasing class rank is essential for obtaining special skills and sometimes give you hefty rewards as well. At levels 10, 20, 30, 40, 50, and 60, you must have the minimum stats that your character window (C) provides. After level 60, the stat requirement for class up is gone, so you can start to branch off in whatever stat build you want.
Combo Mode After completing the level 10 class up quests, you obtain combo mode. Combo mode allows you to execute skills quicker than normal and deal a greater amount of damage as well. Make sure that your cool down times are low enough for your skills so that you may keep a continuous flow of combo. Here is how the combo meter works.
First of all, this is what your meter looks like as soon as you initiate combo.
In combo, there are a few levels of combo success. Miss, Good, Great, and Excellent. The better your timing, the more damage you deal.
Let's start with the miss scenarios
[///.......................|............|.......] Pressing too early or [//////////////////////|//////////|//////] Pressing too late.
Good scenarios
[///////////////////...|............|........] Pressing somewhere near the first bar or [/////////////////////|///////////|////...] Pressing slightly too far after the second bar.
Great scenarios
[/////////////////////|////////...|........] Pressing somewhere near the second bar or [/////////////////////|///////////|//[/color].....] Pressing just after the second bar.
Excellent scenario
[/////////////////////|//////////|........] Pressing right on the second bar.
Also, as your combo counter increases, the range of success shrinks and the speed at which the meter fills increases.
1-5 Combo [...............................|...........|.......] Fills to full in .5 seconds. (All times are approximate).
6-10 Combo [........................................|.....|....] Fills to full in .35 seconds.
11-Infinity Combo [.............................................|..|..] Fills to full in .25 seconds.
Aura Mode After completing your level 20 class up, you obtain Aura Mode. Aura mode has several elemental appearances, such as water, fire, and wind. Please note that the elements are PURELY GRAPHICAL. The element you choose does not affect the stats you get and any advantages over other elements (it's not Pokemon folks). Basically, aura mode is a temporary god mode that boosts all your stats by a certain amount. Useful when you need to tank a roomful of strong monsters in a dungeon.
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:39 pm
Battle Mode I Berserker/Warrior - Increases your abilities by even more than what aura mode can provide. Illusionist/Blader - Increases your abilities by even more than what aura mode can provide. Chain Caster/Wizard - Increases your abilities by even more than what aura mode can provide. Multi Shooter/Force Archer - Allows you to attack many opponents at once and boosts your abilities. Counter Attacker/Force Shielder - Deals damage back to whatever attacks you and also boosts your abilities. Force Enchanter/Force Blader - Enchant your weapon with force to increase your abilities.
Battle Mode II Lancer/Warrior - Transform your sword into a giant astral lance. Abilities are enhanced beyond Battle Mode I. Lance Drive - Throw your lance to deal ranged AoE damage.
Grappler/Blader - Transform your dual swords into dual astral claws. Abilities are enhanced beyond Battle Mode I. Crushing Blow - A deadly skill that can 1 hit KO many monsters when a critical hit is dealt. If a critical hit is not achieved, intense damage is still dealt. Max damage with critical is around 6k, so it cannot 1 hit KO everything.
Double Caster/Wizard - Transform your dual orbs into astral orbs. You can now target 2 different monsters with your magic spells. Elemental Festival - A storm of every type of element casted upon a mob at once. An incredible AoE skill that deals very heavy damage.
Twin Gunner/Force Archer - Transform your bow into dual astral guns. Each gun can target 1 opponent, or both guns can target 1 opponent. Fatal Shot - Similar to crushing blow, fatal shot aims for the vitals of a target with crosshairs and deals intense damage, but does not deal instant KO with critical hits.
Shield Master/Force Shielder - Transform both your sword and your shield into one huge needle serated shield. You attack by throwing your shield like a boomerang. Shield Storm - Raise your shield towards the sky and cast lightning down upon everyone around you. Deals full 360 degree area of damage.
Blade Shooter/Force Blader - Transform your orb into an astral cannon. This is one of the few battle mode IIs that allow you to use your normal skills. Prismatic Blade Cannon - Charge the cannon by using 1 skill and then fire it at a single target. It is weaker than crushing blow and fatal shot, but it can be used much more often.
Equipment
Equipment Materials Here are all of the equips. In each division, the weapons or armors are listed from weakest to strongest.
Great Swords
Great Sword Attack Strength:6 Magic Attack Strength:4 Warrior Requirements: 26 STR / 3 INT / 3 DEX
Iron Great Sword Attack Strength:30 Magic Attack Strength:15 Warrior Requirements: 74 STR / 8 INT / 8 DEX
Damascus Great Sword Attack Strength:54 Magic Attack Strength:27 Warrior Requirements: 129 STR / 14 INT / 14 DEX
Shadowsteel Great Sword Attack Strength:78 Magic Attack Strength:38 Warrior Requirements: 187 STR / 21 INT / 21 DEX
Bluestin Great Sword Attack Strength:102 Magic Attack Strength:50 Warrior Requirements: 248 STR / 28 INT / 28 DEX
Titanium Great Sword Attack Strength:126 Magic Attack Strength:62 Warrior Requirements: 312 STR / 35 INT / 35 DEX
Shadowtitanium Great Sword Attack Strength:150 Magic Attack Strength:73 Warrior Requirements: 312 STR / 35 INT / 35 DEX
Osmium Great Sword Attack Strength:174 Magic Attack Strength:85 Warrior Requirements: 438 STR / 49 INT / 49 DEX
Red Osmium Great Sword Attack Strength:198 Magic Attack Strength:97 Warrior Requirements: 438 STR / 49 INT / 49 DEX / Lv.99
Mithril Great Sword Attack Strength:222 Magic Attack Strength:109 Warrior Requirements: 540 STR / 60 INT / 60 DEX / Lv.115
Crude Crystal Attach Strength:2 Magic Attack Strength:4 Force Shielder Requirements: 12 STR / 12 INT / 9 DEX Force Archer Requirements: 6 STR / 17 INT / 9 DEX
Red Crystal Attach Strength:13 Magic Attack Strength:15 Force Shielder Requirements: 33 STR / 33 INT / 25 DEX Force Archer Requirements: 17 STR / 50 INT / 25 DEX
Coraleye Crystal Attach Strength:25 Magic Attack Strength:27 Force Shielder Requirements: 57 STR / 57 INT / 43 DEX Force Archer Requirements: 29 STR / 86 INT / 43 DEX
Citrine Crystal Attach Strength:36 Magic Attack Strength:38 Force Shielder Requirements: 83 STR / 83 INT / 62 DEX Force Archer Requirements: 42 STR / 125 INT / 62 DEX
Bluestin Crystal Attach Strength:47 Magic Attack Strength:50 Force Shielder Requirements: 110 STR / 110 INT / 83 DEX Force Archer Requirements: 55 STR / 165 INT / 83 DEX
Pherystin Crystal Attach Strength:58 Magic Attack Strength:62 Force Shielder Requirements: 135 STR / 135 INT / 104 DEX Force Archer Requirements: 69 STR / 208 INT / 104 DEX
Aqua Crystal Attach Strength:69 Magic Attack Strength:73 Force Shielder Requirements: 135 STR / 135 INT / 104 DEX Force Archer Requirements: 69 STR / 208 INT / 104 DEX
Lapis Crystal Attach Strength:81 Magic Attack Strength:85 Force Shielder Requirements: 195 STR / 195 INT / 146 DEX Force Archer Requirements: 97 STR / 292 INT / 146 DEX
Topaz Crystal Attach Strength:93 Magic Attack Strength:97 Force Shielder Requirements: 195 STR / 195 INT / 146 DEX / Lv.99 Force Archer Requirements: 97 STR / 292 INT / 146 DEX / Lv.99
Mithril Crystal Attack Strength:105 Magic Attack Strength:109 Force Shielder Requirements: 240 STR / 240 INT / 180 DEX / Lv.115 Force Archer Requirements: 120 STR / 360 INT / 180 DEX / Lv.115
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:47 pm
All stat requirements are for the body piece of armor, which requires the most. There are a total of 4 pieces of armor for each set, and every piece adds the same amount of defense and defense rate. Divide the total defense/defense rates by 4 to get individual piece stats. Equiping a full set results in a 3 defense, 3 defense rate bonus.
Armor set
Armorset Total Defense:8 Total Defense Rate:8 Warrior Requirements: 43 STR / 5 INT / 11 DEX Force Shielder Requirements: 27 STR / 21 INT / 11 DEX
Reinforced Armorset Total Defense:44 Total Defense Rate:52 Warrior Requirements: 66 STR / 8 INT / 17 DEX Force Shielder Requirements: 41 STR / 33 INT / 17 DEX
Iron Armorset Total Defense:76 Total Defense Rate:100 Warrior Requirements: 115 STR / 14 INT / 29 DEX Force Shielder Requirements: 72 STR / 57 INT / 29 DEX
Shadowsteel Armorset Total Defense:112 Total Defense Rate:144 Warrior Requirements: 167 STR / 21 INT / 42 DEX Force Shielder Requirements: 104 STR / 83 INT / 42 DEX
Bluestin Armorset Total Defense:144 Total Defense Rate:188 Warrior Requirements: 220 STR / 28 INT / 53 DEX Force Shielder Requirements: 138 STR / 110 INT / 53 DEX
Titanium Armorset Total Defense:176 Total Defense Rate:232 Warrior Requirements: 277 STR / 35 INT / 69 DEX Force Shielder Requirements: 173 STR / 139 INT / 69 DEX
Osmium Armorset Total Defense:256 Total Defense Rate:300 Warrior Requirements: 389 STR / 49 INT / 97 DEX Force Shielder Requirements: 243 STR / 195 INT / 97 DEX
Shineguard Armorset Total Defense:320 Total Defense Rate:396 Warrior Requirements: 389 STR / 49 INT / 97 DEX / Lv.99 Force Shielder Requirements: 243 STR / 195 INT / 97 DEX / Lv.99
Mithril Armorset Total Defense:392 total Defense Rate:484 Warrior Requirements: 553 STR / 69 INT / 138 DEX / Lv.115 Force Shielder Requirements: 346 STR / 227 INT / 138 DEX / Lv.115
Battle Set
Battle Set Total Defense:8 Total Defense Rate:12 Force Blader Requirements: 21 STR / 21 INT / 16 DEX Force Archer Requirements: 11 STR / 27 INT / 21 DEX
Reinforced Battle Set Total Defense:40 Total Defense Rate:60 Force Blader Requirements: 33 STR / 33 INT / 25 DEX Force Archer Requirements: 17 STR / 41 INT / 33 DEX
Silk Battle Set Total Defense:72 Total Defense Rate:108 Force Blader Requirements: 57 STR / 57 INT / 43 DEX Force Archer Requirements: 29 STR / 72 INT / 57 DEX
Aramid Battle Set Total Defense:104 Total Defense Rate:156 Force Blader Requirements: 83 STR / 83 INT / 62 DEX Force Archer Requirements: 42 STR / 104 INT / 83 DEX
Bluestin Battle Set Total Defense:136 Total Defense Rate:204 Force Blader Requirements: 110 STR / 110 INT / 83 DEX Force Archer Requirements: 55 STR / 138 INT / 110 DEX
Titanium Battle Set Total Defense:168 Total Defense Rate:252 Force Blader Requirements: 139 STR / 139 INT / 69 DEX Force Archer Requirements: 69 STR / 173 INT / 139 DEX
Osmium Battle Set Total Defense:232 Total Defense Rate:348 Force Blader Requirements: 195 STR / 195 INT / 146 DEX Force Archer Requirements: 97 STR / 243 INT / 195 DEX
Terragrace Battle Set Total Defense:296 Total Defense Rate:444 Force Blader Requirements: 195 STR / 195 INT / 146 DEX / Lv.99 Force Archer Requirements: 97 STR / 243 INT / 195 DEX / Lv.99
Mithril Battleset Total Defense:360 Total Defense Rate:540 Force Blade Requirements: 277 STR / 277 INT / 208 DEX / Lv.115 Force Archer Requirements: 138 STR / 346 INT / 277 DEX / Lv.115
Martial Set
Martial Set Total Defense:8 Total Defense Rate:16 Blader Requirements: 27 STR / 5 INT / 27 DEX Wizard Requirements: 5 STR / 48 INT / 5 DEX
Reinforced Martial Set Total Defense:36 Total Defense Rate:76 Blader Requirements: 41 STR / 8 INT / 41 DEX Wizard Requirements: 8 STR / 74 INT / 8 DEX
Silk Martial Set Total Defense:68 Total Defense Rate:132 Blader Requirements: 72 STR / 14 INT / 72 DEX Wizard Requirements: 14 STR / 129 INT / 14 DEX
Aramid Martial Set Total Defense:96 Total Defense Rate:188 Blader Requirements: 104 STR / 21 INT / 104 DEX Wizard Requirements: 21 STR / 187 INT / 21 DEX
Bluestin Martial Set Total Defense:128 Total Defense Rate:244 Blader Requirements: 138 STR / 28 INT / 138 DEX Wizard Requirements: 28 STR / 248 INT / 28 DEX
Titanium Martial Set Total Defense:160 Total Defense Rate:300 Blader Requirements: 173 STR / 35 INT / 173 DEX Wizard Requirements: 35 STR / 312 INT / 35 DEX
Osmium Martial Set Total Defense:208 Total Defense Rate:460 Blader Requirements: 243 STR / 49 INT / 243 DEX Wizard Requirements: 49 STR / 438 INT / 49 DEX
Mystic Martial Set Total Defense:272 Total Defense Rate:572 Blader Requirements: 243 STR / 49 INT / 243 DEX / Lv.99 Wizard Requirements: 49 STR / 438 INT / 49 DEX / Lv.99
Mithril Martial Set Total Defense: 328 Total Defense Rate: 684 Blader Requirements: 346 STR / 69 INT / 346 DEX / Lv.115 Wizard Requirements: 69 STR / 623 INT / 69 DEX / Lv.115
Upgrading Equips Upgrading equips simply require a core and a right click, it's that simple.
Low core = anything up to aramid level Med core = anything up to titanium level High core = anything up to red osmium level Highest core = anything
Every time you succeed in upgrading, you gain 3 defense and 3 defense rate on your armor, 3 attack and 2 magic attack and ? on your attack rate on one hand sword type weapons, 6 attack and 2 magic attack on two hand sword type weapons, and 2 attack and 3 magic attack on magic weapons. The maximum on equips is 7, and the higher you go, the shinier it gets. Also, 6 and 7 add double the stats previously listed.
0 to 1 - Fail = nothing happens 1 to 2 - Fail = nothing happens 2 to 3 - Fail = nothing happens 3 to 4 - Fail = nothing happens 4 to 5 - Fail = -1 to 3 5 to 6 - Fail = -1 to 4 6 to 7 - Fail = -6 to 0 *Items can NEVER break.
So, be very very sure of your decision when you upgrade to that 7 rank, because it fails more often than not.
To upgrade an equip, simply right click the core, and then drag it onto the item you wish to upgrade, and click on it. Be aware that the stat requirements of your equip will increase when you upgrade it as well.
Slotted Equips Equips can be zero slotted, single slotted, or double slotted. These slots can be filled with different stats such as extra HP, extra defense, and extra defense rate (there are more). Single slotted items and double slotted ones have exactly the same stat, which is the same as zero slotted 2. There are also 2 different levels of upgrades, level 1 and level 2 upgrades. Level 1 upgrades can be gotten using catalysts, but level 2 upgrades are gotten using 2 force cores or more. Using 2 force cores give you a 25% chance of getting a level 2 upgrade, and these upgrades are random in nature.
Also, for catalysts, you can use equipments that are 1 level lower than them. However, they need to be slotted. That means, if you want to slot a Red Osmium item, you would need a osmium grade slotted item as catalyst.
And, the second slot actually only needs 1 force core, but the chance of upgrading is lower than when upgrading the first slot.
In order to fill slots in an equip, you must take it to the core alchemist in any of the towns.
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:48 pm
Epaulets Epaulets are similar to capes. There are 3 kinds, Guardian for defense, Fighter for attack strength, and Sage for magic attack strength. Epaulets matched with the armorset appear as capes, epaulets matched with the battleset appear as trenchcoats, and epaulets matched with martial set appear as scarves. I will list every epaulet and the stats it adds.
Epaulet of Guardian (appears as the exact color of your armor) 3/Aramid:Level 43 // Defense 5, Defense Rate 20, HP 50 4/Bluestin:Level 56 // Defense 10, Defense Rate 25, Flee Rate 1%, HP 100 5/Titanium:Level 69 // Defense 15, Defense Rate 30, Flee Rate 2%, HP 150 5/Shadowtitanium:Level 75 // Defense 17, Defense Rate 32, Flee Rate 2%, HP 175 6/Osmium:Level 82 // Defense 20, Defense Rate 35, Flee Rate 3%, HP 200 7/Shineguard/Terragrace/Mystic:Level 95 // Defense 40, Defense Rate 40, Flee Rate 4%, HP 250 8/Mithril:Level 115 // Defense 60, Defense Rate 120, Flee Rate 5%, HP 350
Epaulet of Fighter (appears as a red version of your armor) 3/Aramid:Level 43 // Attack Strength 2, Attack Rate 20, HP 50 (Estimate) 4/Bluestin:Level 56 // Attack Strength 5, Attack Rate 30, Sword Skill Amp. 1, HP 100 (Estimate) 5/Titanium:Level 69 // Attack Strength 10, Attack Rate 40, Sword Skill Amp. 2%, HP 150 5/Shadowtitanium:Level 75 // Attack Strength 15, Attack Rate 45, Sword Skill Amp. 2%, HP 175 6/Osmium:Level 82 // Attack Strength 20, Attack Rate 50, Sword Skill Amp. 3%, HP 200 7/SG/TG/MY:Level 95 // Attack Strength 40, Attack Rate 60, Sword Skill Amp. 4%, HP 250 8/Mithril:Level 115 // Attack Strength 60, Attack Rate 120, Sword Skill Amp. 5%, HP 350
Epaulet of Sage (appears as a blue/purple version of your armor) 3/Aramid:Level 43 // Magic Attack Strength 2, Attack Rate 20, HP 50 (Estimate) 4/Bluestin:Level 56 // Magic Attack Strength 5, Attack Rate 30, Magic Skill Amp. 1, HP 100 (Estimate) 5/Titanium:Level 69 // Magic Attack Strength 10, Attack Rate 40, Magic Skill Amp. 2%, HP 150 5/Shadowtitanium:Level 75 // Magic Attack Strength 15, Attack Rate 45, Magic Skill Amp. 2%, HP 175 6/Osmium:Level 82 // Magic Attack Strength 20, Attack Rate 50, Magic Skill Amp. 3%, HP 200 7/SG/TG/MY:Level 95 // Magic Attack Strength 40, Attack Rate 60, Magic Skill Amp. 4%, HP 250 8/Mithril:Level 115 // Magic Attack Strength 60, Attack Rate 120, Magic Skill Amp. 5%, HP 350
Accessories - Ring Collection Ring of Luck Lv 1 // Critical Rate 4% Ring of Luck 1 Lv 27 // Critical Rate 7% Ring of Luck 2 Lv 53 // Critical Rate 10%
Critical Ring Lv 1 // Critical DMG 4% Critical Ring 1 Lv 27 // Critical DMG 7% Critical Ring 2 Lv 53 // Critical DMG 10%
Ring of Sage Lv 1 // Magic Attack Strength 1 Ring of Sage 1 Lv 14 // Magic Attack Strength 2 Ring of Sage 2 Lv 27 // Magic Attack Strength 3, Attack Rate 10 Ring of Sage 3 Lv 40 // Magic Attack Strength 4, Attack Rate 20 Ring of Sage 4 Lv 53 // Magic Attack Strength 5, Attack Rate 30, Defense 10 Ring of Sage 5 Lv 66 // Magic Attack Strength 6, Attack Rate 40, Defense 12 Ring of Sage 6 Lv 79 // Magic Attack Strength 7, Attack Rate 50, Defense 14, All Stat 1 Ring of Sage 7 Lv 92 // Magic Attack Strength 8, Attack Rate 60, Defense 14, All Stat 2 Ring of Sage 8 Lv 99 // Magic Attack Strength 9, Attack Rate 70, Defense 16, All Stat 2 Ring of Sage 9 Lv 99 // Magic Attack Strength 10, Attack Rate 80, Defense 16, Critical DMG 5% Ring of Sage 10 Lv 99 // Magic Attack Strength 13, Attack Rate 90, Defense 18, Critical DMG 10%
Ring of Champion Lv 5 // Attack Strength 1, Magic Attack Strength 1 Ring of Champion 1 Lv 18 // Attack Strength 1, Magic Attack Strength 1, Critical Rate 5% Ring of Champion 2 Lv 31 // Attack Strength 2, Magic Attack Strength 2, Critical Rate 5% Ring of Champion 3 Lv 44 // Attack Strength 2, Magic Attack Strength 2, All Stat 1, Critical Rate 5% Ring of Champion 4 Lv 57 // Attack Strength 3, Magic Attack Strength 3, All Stat 1, Critical Rate 5% Ring of Champion 5 Lv 70 // Attack Strength 4, Magic Attack Strength 4, All Stat 1, Critical Rate 5% Ring of Champion 6 Lv 83 // Attack Strength 5, Magic Attack Strength 5, All Stat 2, Critical Rate 5% Ring of Champion 7 Lv 96 // Attack Strength 6, Magic Attack Strength 6, All Stat 2, Critical Rate 5% Ring of Champion 8 Lv 99 // Attack Strength 8, Magic Attack Strength 8, All Stat 3, Critical Rate 5% Ring of Champion 9 Lv 99 // Attack Strength 9, Magic Attack Strength 9, All Stat 3, Critical Rate 5% Ring of Champion 10 Lv 99 // Attack Strength 10, Magic Attack Strength 10, All Stat 4, Critical Rate 5%
Ring of Fighter Lv 1 // Attack Strength 1 Ring of Fighter 1 Lv 14 // Attack Strength 2 Ring of Fighter 2 Lv 27 // Attack Strength 3, Attack Rate 10 Ring of Fighter 3 Lv 40 // Attack Strength 4, Attack Rate 20 Ring of Fighter 4 Lv 53 // Attack Strength 5, Attack Rate 30, Defense 10 Ring of Fighter 5 Lv 66 // Attack Strength 6, Attack Rate 40, Defense 12 Ring of Fighter 6 Lv 79 // Attack Strength 7, Attack Rate 50, Defense 14, All Stat 1 Ring of Fighter 7 Lv 92 // Attack Strength 8, Attack Rate 50, Defense 14, All Stat 2 Ring of Fighter 8 Lv 99 // Attack Strength 9, Attack Rate 70, Defense 16, All Stat 2 Ring of Fighter 9 Lv 99 // Attack Strength 10, Attack Rate 80, Defense 16, Critical DMG 5% Ring of Fighter 10 Lv 99 // Attack Strength 13, Attack Rate 90, Defense 18, Critical DMG 10%
Ring of Seven Coins Lv 45 // ALZ Drop Rate 10% Ring of Seven Coins 1 Lv 55 // ALZ Drop Rate 20% Ring of Seven Coins 2 Lv 65 // ALZ Drop Rate 10%, 1Slot Drop Rate X1.2 Ring of Seven Coins 3 Lv 75 // ALZ Drop Rate 20%, 1Slot Drop Rate X1.4 Ring of Seven Coins 4 Lv 85 // ALZ Drop Rate 20%, 1Slot Drop Rate X1.6 Ring of Seven Coins 5 Lv 95 // ALZ Drop Rate 30%, 1Slot Drop Rate X1.2, 2Slot Drop Rate X2.5 Ring of Seven Coins 6 Lv 99 // ALZ Drop Rate 40%, 1Slot Drop Rate X1.4, 2Slot Drop Rate X3 Ring of Seven Coins 7 Lv 99 // ALZ Drop Rate 50%, 1Slot Drop Rate X1.6, 2Slot Drop Rate X3.5
Mana Absorb Ring Lv 14 // Absorbs MP for 2% of DMG Mana Absorb Ring 1 Lv 40 // Absorbs MP for 3% of DMG Mana Absorb Ring 2 Lv 66 // Absorbs MP for 4% of DMG Mana Absorb Ring 3 Lv 92 // Absorbs MP for 5% of DMG
Life Absorb Ring Lv 14 // Absorbs HP for 2% of DMG Life Absorb Ring 1 Lv 40 // Absorbs HP for 3% of DMG Life Absorb Ring 2 Lv 66 // Absorbs HP for 4% of DMG Life Absorb Ring 3 Lv 92 // Absorbs HP for 5% of DMG
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 3:49 pm
Force Absorb Ring Lv 14 // Absorbs HP & MP for +2% of DMG Force Absorb Ring +1 Lv 53 // Absorbs HP & MP for +3% of DMG Force Absorb Ring +2 Lv 92 // Absorbs HP & MP for +4% of DMG Force Absorb Ring +3 Lv 99 // Absorbs HP & MP for +5% of DMG Force Absorb Ring +4 Lv 99 // Absorbs HP & MP for +5% of DMG, Defense +5 Force Absorb Ring +5 Lv 99 // Absorbs HP & MP for +5%, Defense +10
Extortion Ring Lv 50 // Attack Strength +2, Magic Attack Strength +2, Absorbs HP & MP for 1% of DMG Extortion Ring +1 Lv 60 // Attack Strength +3, Magic Attack Strength +3, Absorbs HP & MP for 1% of DMG Extortion Ring +2 Lv 70 // Attack Strength +4, Magic Attack Strength +4, Absorbs HP & MP for 2% of DMG Extortion Ring +3 Lv 80 // Attack Strength +5, Magic Attack Strength +5, Absorbs HP & MP for 2% of DMG Extortion Ring +4 Lv 90 // Attack Strength +6, Magic Attack Strength +6, Absorbs HP & MP for 3% of DMG Extortion Ring +5 Lv 99 // Attack Strength +7, Magic Attack Strength +7, Absorbs HP & MP for 3% of DMG
Adept Ring Lv 40 // Skill EXP +2 Adept Ring +1 Lv 55 // Skill EXP +3 Adept Ring +2 Lv 70 // Skill EXP +4 Adept Ring +3 Lv 85 // Skill EXP +5
Ring of Brute Lv 70 // Attack Strength +6, Attack Rate +40, Defense +12, Defense Rate +20 Ring of Brute +1 Lv 80 // Attack Strength +7, Attack Rate +50, Defense +14, Defense Rate +25 Ring of Brute +2 Lv 90 // Attack Strength +8, Attack Rate +60, Defense +14, Defense Rate +30 Ring of Brute +3 Lv 99 // Attack Strength +9, Attack Rate +70, Defense +14, Defense Rate +35
Ring of Serenity Lv 70 // Magic Attack Strength +6, Attack Rate +40, Defense +12, Defense Rate +20 Ring of Serenity +1 Lv 80 // Magic Attack Strength +7, Attack Rate +50, Defense +14, Defense Rate +25 Ring of Serenity +2 Lv 90 // Magic Attack Strength +8, Attack Rate +60, Defense +14, Defense Rate +30 Ring of Serenity +3 Lv 99 // Magic Attack Strength +9, Attack Rate +70, Defense +14, Defense Rate +35
Amulet of Bless Lv14 // All Stat +1 Amulet of Bless +1 Lv40 // All Stat +2 Amulet of Bless +2 Lv66 // All Stat +3 Amulet of Bless +3 Lv92 // All Stat +4
Amulet of Seven Coins Lv45 // ALZ Drop Rate +20% Amulet of Seven Coins +1 Lv55 // ALZ Drop Rate +40% Amulet of Seven Coins +2 Lv65 // ALZ Drop Rate +20%, 1Slot Drop Rate X1.2 Amulet of Seven Coins +3 Lv75 // ALZ Drop Rate +40%, 1Slot Drop Rate X1.4 Amulet of Seven Coins +4 Lv85 // ALZ Drop Rate +40%, 1Slot Drop Rate X1.6 Amulet of Seven Coins +5 Lv95 // ALZ Drop Rate +60%, 1Slot Drop Rate X1.2, 2Slot Drop Rate X4 Amulet of Seven Coins +6 Lv99 // ALZ Drop Rate +80%, 1Slot Drop Rate X1.4, 2Slot Drop Rate X5 Amulet of Seven Coins +7 Lv99 // ALZ Drop Rate +100%, 1Slot Drop Rate X1.6, 2Slot Drop Rate X6
Force Regeneration Amulet Lv40 // HP & MP Regen. +1 Force Regeneration Amulet +1 Lv66 // HP & MP Regen. +2 Force Regeneration Amulet +2 Lv92 // HP & MP Regen. +4 Force Regeneration Amulet +3 Lv99 // HP & MP Regen. +6, Defense +5 Force Regeneration Amulet +4 Lv99 // HP & MP Regen. +7, Defense +10, Defense Rate +20 Force Regeneration Amulet +5 Lv99 // HP & MP Regen. +8, Defense +10, Defense Rate +25 Force Regeneration Amulet +6 Lv99 // HP & MP Regen. +9, Defense +10, Defense Rate +30 Force Regeneration Amulet +7 Lv99 // HP & MP Regen. +10%, Defense +15, Defense Rate +35
Life Regeneration Amulet Lv27 // HP Regen. +2 Life Regeneration Amulet+1 Lv53 // HP Regen. +4 Life Regeneration Amulet+2 Lv79 // HP Regen. +6
Mana Regeneration Amulet Lv27 // MP Regen. +2 Mana Regeneration Amulet +1 Lv53 // MP Regen. +4 Mana Regeneration Amulet +2 Lv79 // MP Regen. +6
Life Absorb Bracelet Lv 102 Honor Lv 4 // Absorbs HP for 1% of DMG Life Absorb Bracelet +1 Lv 105 Honor Lv 6 // Absorbs HP for 2% of DMG Life Absorb Bracelet +2 Lv 110 Honor Lv 7 // Absorbs HP for 3% of DMG
Mana Absorb Bracelet Lv 102 Honor Lv 4 // Absorbs MP for 1% of DMG Mana Absorb Bracelet +1 Lv 105 Honor Lv 6 // Absorbs MP for 2% of DMG Mana Absorb Bracelet +2 Lv 110 Honor Lv 7 // Absorbs MP for 3% of DMG
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 4:01 pm
Guild System After completing your level 40 class up quest, you are allowed to create a guild! Guilds cost 10 million to make, so be sure to get some funding support from people who wish to join. The maximum capacity for a guild is 100 members. Of course, guild chat is available. It is also possible to have a war between guilds. This is the command you use:
/war [the other guild's guildmaster's name] [number of kills for winning] Example: /war Zhihao 50
Once you initiate it, you better get ready because it starts instantly and doesn't stop until the number of kills declared has been fulfilled. If you win, you will gain honor points.
The Guild Battle's Honor Points calculation formula: (Winning number of death x 50) ÷ (the number of participated guildsmen).
If you lose, you will simply die and respawn in town. You won't receive any death penalty.
Party System In CABAL, the max party is a party of four, you and three others. The EXP is shared in a way where you get most of the EXP and your party members leech a small amount. So let's say we have a 4 man party. I will assign A, B, C, and D to each member. So let's say party member A kills a monster that would give you 1000 exp if you weren't in a party. Member A would get 700 exp, and members A, B, and C would get 100 exp each. If member B killed that same monster, member B would get 700 exp, and members A, C, and D would get 100 exp each. The same applies for members C and D. Also there are three ways to set up how drops work:
1. Free for all 2. By contribution 3. In order
PvP The one on one, skill vs skill combat. In order to initiate a PvP, click on the character you wish to PvP with and press "Request PvP" in their mini menu. You can PvP without betting by pressing cancel, but if you wish to bet then...
1. Initiator of the PvP sets the amount of honor and/or Alz to be bet (you can bet worth). -Max bet for Alz is 100,000,000. -If you bet honor, you must have at least 10,000 in case you lose. 2. The person asked for PvP can decline the betting.
If the person you ask to PvP does not respond in one minute, then the PvP is automatically cancelled, or if the player denies it, it will also be cancelled. A PvP is limited to 3 minutes long. If no one dies in that time, the PvP is cancelled. If you win, you win the amount you bet. If you bet nothing, then you gain 1 honor point. If you lose, you die, get no death penalty, and respawn in town.
The most elite PvP tactic is to incorporate dash and fade step INTO your combo. Here is an example:
PK PKing is the ability to kill other characters without them agreeing to fight. PKing, however, has extremely severe penalties, so beware when you go on your killing spree. In order to initiate a PK, you click on the character you wish to kill, hold shift, then press any attack skill.
The penalties for PKing: a) If you attempt another PK while in PK Penalty status, you will lose 1,000 Honor Points. b) If you kill a character while in PK Penalty status, you will lose 10,000 Honor Points on the top of the 1,000 points that you have lost by attempting a PK. c) If you continue attempting PK while in PK Penalty status, the severity and duration of penalty will be increased.
First PK : Cannot use shops for 10 minutes. There is no Honor Point penalty.(Penalty status starts on the second PK) Second PK : Cannot converse with NPCs for 30 minutes. Therefore, it is impossible to use shops, storage, and instructions or proceed with quests. Third PK : Cannot converse with NPCs for 60 minutes, and other characters can PK you without receiving any penalties. Fourth PK : Cannot converse with NPCs for 100 minutes, and have a chance of dropping equipment upon death. Fifth PK : Will be confined within a labyrinthine prison for 150 minutes.
Nation War: Capella and Procyon At level 95, you receive a quest that allows you to join a nation. The two nations are Capella and Procyon. Nation wars take place on the War Channel (usually channel 9), and nation war is always possible in maps such as Forgotten Ruin and Lakeside. When in the war channel, Forgotten Ruin, or Lakeside, people in your opposing nation will have a red name. You may kill them without any penalties, and they can be targeted just like monsters without using the shift key.
Honor rewards for winning a Nation War: Honor Point Reward (Minimum 10 Points) = -100 {(300 × number defeated) ÷ (numbers of allies in your nation numbers of foes in the opposing nation)}
Honor rewards for killing monsters in Forgotten Ruin and Lakeside (Minimum 1 point and Maximum 3 points per monster) = -4 {(12 × numbers of foes in opposing nation) ÷ (numbers of allies in your nation numbers of foes in opposing nation)}
Honor Points Honor points allow you to do many things.
1. Buy larger stacks of potions. 2. Equip special epaulets and accessories. 3. Is used in order to craft.
Honor can be restored by: 1. Winning PvPs and betting in PvPs 2. Winning Guild Wars. 3. Winning Nation Wars and training in War Zone maps (Forgotten Ruin and Lakeside). 4. Doing normal quests. 5. Using a plate of honor to do a special quest.
Astral Board The astral board aids in your character's movement, but not quite as much as the astral bike. The astral board skill is obtained at level 40, and astral boards can be obtained in 3 different ways depending on the version you are playing.
1. Cash shop 2. Buy from NPC for 10,000,000. 3. Rare drop
They also come in 2 standard colors (there are special ones such as green which give the same stats).
Astral Board - Zero Black
Defense 10, HP 75
Astral Board - Zero Silver
Defense 10, HP 75
Note: Astral boards cannot be upgraded. What you get is what you get.
Astral Bike The astral bike is your stat boosting source of mobility. You obtain the skill to use astral bikes after completing the level 80 class up, and a bike key itself can only be equipped if you are level 80 or higher. It can be upgraded with a very very rare item known as the Bike Coating Kit. The looks and stats will change upon each successful upgrade (yes, upgrading your bike can fail).
The starting bike
Defense 10, Defense Rate 40
Astral Bike 1(RW3)
Defense 20, Defense Rate 150 *You are now allowed to access your storage by right clicking on the bike key.
So far, it may seem that this is the best possible bike you can obtain. I'm not sure if the bike can go any higher.
In a video I viewed, there was a bike with orange flames instead of blue flames, and then there was a bike with green flames and huge blue wheels instead of the the red ones you see in the RW3. I assume that means the bike can go up to 3 at the very least. 2 for the orange flames and 3 for the green flames blue wheels. We'll have to find out about this later.
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 4:03 pm
Warrior Skills Power Stab/Novice Concentration/Apprentice Heavy Slash/Apprentice Press Impact/Apprentice Blade Force/Regular Raging Thrust/Regular Rising Blade/Regular Cascade Break/Expert Charge/Expert Rolling Crash/Expert Iron Skin/Expert Blade Aura/A.Expert Spiral Doom/A.Expert Sword Cannon/Master Aura Barrier/Master Terra Break/A.Master Whirlwind/G.Master
Force Shielder Skills (Sword) Force Stab/Novice Power Slash/Apprentice Slash Break/Apprentice Soaring Shot/Regular Wild Strike/Regular Earth Divide/Expert Shield Charge/Expert Guillotine/Expert Storm Crush/A.Expert Shield Ray/Master Shield Explosion/A.Master Shield Break/G.Master
Force Shielder Skills (Magic) Shield Shock/Novice Crushing Blade/Novice Flying shield/Regular Heal/Expert Shield Harden/A.Expert Blade of Judgement/A.Expert
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Sat 21 Feb 2009, 4:05 pm
Force Blader Skills (Sword) Force Stab/Novice Force Slash/Apprentice Force Break/Apprentice Illusion Stab/Regular Soaring Shot/Regular Dance of Ruin/Expert Force Assault/Expert Force Drive/Expert Infernal Stigma/A.Expert Abyssal Crystal/Master Force Impact/A.Master Infernal Impact/G.Master
Force Blader Skills (Magic) Enchant/Novice Earth Guard/Novice Fire Blade/Apprentice Blind/Regular Guard Break/Regular Ice Blade/Expert Wind Movement/Expert Lower Defense/Expert Aqua Vitality/Expert Lightning Blade/Expert Enervation/A.Expert
Crafting Equips At level 50 you’ll get a quest called "The Last Knight". After you finish it, you’ll get the map code for Port Lux. Now you can use Port Manager Karter in Green Despair to get there. To start crafting you`ll need a C.A.Transmuter, which you can get from Port Lux Core Alchemist, Yerte.
You can choose one from the 5 different C.A.Transmuters:
Transmuter type/Recommended class Armor/Warrior, Force Shielder Battle/Force Archer, Force Blader Martial/Blader, Wizard Sword/Blader, Force Blader, Warrior, Force Shielder Artifact/Any
With the Artifact transmuter you can craft accessories, orbs, and crystals.
Crafting
Press "C" and choose Professional Craft. The first equip material you can craft is Aramid and anything at its level. In the upper part of the window you can see 2 drop-down menus. With the one on right you can choose which “class” of equipment are you going to craft. Since I choose martial transmuter, I start with Aramid equipment. With the left menu, you can choose what type of item you want to craft. In this case, Martialhelm, Martialboots, Martialgloves, and Martialsuit. Under the 2 menus is the crafting skill bar. You start with 0%. Whenever you create an item, a certain value will be added to your crafting bar. How much will be added depends on quality of the item you create. Note that each type of item has a separate crafting bar. To reach the next level of crafting and get the ability to craft higher class equipment, you need to have 100% in the crafting bar for the particular type of item. Be aware that crafting items requires honor points. These honor points can be restored by doing quests with a Plate of Honor or by wagering honor in a PvP and winning. Crafted equips can sometimes also have slots if you are lucky enough, and it's those kinds of items that people aim for to be as strong as possible.
Equips can be crafted with different attributes. [Item name] of Vampire (absorbs a % of HP based on your damage) [Item name] of Restoration (auto heal at a certain % and rate) [Item name] of Guard (increases defense) [Item name] of Destruction (increases attack and magic attack randomly) [Item name] of Amp. (increases the skill amp % which increases skill damage) [Item name] of Adept (increases amount of skill exp gained per skill use) [Item name] of Luck (increases drop rate of alz/items) [Item name] of Deathblow (adds critical hit damage) [Item name] of Proof (used to level up your crafting level)
Crafting Materials
There are 4 basic types of material you need for crafting:
1. A 0 piece of equipment. For example, if you’re going to craft a Aramid Martialhelm of Guard you’ll need a 0 Aramid Martialhelm.
Note: Starting with Titanium class equips onward you’ll need a slotted or double-slotted equipment to craft the item. (Sometimes even with an enchantment) You can hover your mouse over the requirements to see additional info on the item you need.
2. A shape cartridge (Armor, Battle, Martial, Sword or Artifact, depending on your type of transmuter). You can buy the Level 1 cartridges from Core Alchemists in the 3 starting zones. Higher level cartridges are dropped by monsters.
3. Material Cores. The type of material cores you need depends on the type of equipment you’re going to craft (Aramid Material Cores for Aramid equipment, etc.) You can get these by breaking items. To break an item right click on your transmuter and then left click on the item you want to break. The extract window will popup. You can get 1,2,4 or 10 cores from 1 item. The number of cores you get depends on your luck. For example, if you break an Aramid Martialsuit, you’ll get 1-10 Aramid cores. From upgraded ( 1-7) and slotted items you can also get the Force core and Upgrade core pieces, which you’ll need for Basic Crafting.
Note: Cores for Artifact equipment are called Quartz Cores, instead of Material Cores. You can get these only from Artifact equipment. (Orbs, Crystals...)
4. Discs. You can buy level 1 disc from Core Alchemist in Port Lux. Higher level discs are dropped by monsters.
Leveling Up Craft Level
After you reach 100% in a type of item, you can create an "item of proof". The requirements for crafting an “item of proof“ are slightly different than those of normal items. For example, let`\’s say you’ve reached 100% in Aramid Martialhelm craft. You have to create an Aramid Martialhelm of proof. The materials you need are Aramid Martialhelm of Amp (which you can start to craft at 60%), Martial Shape cartridge Lv1, 8 Aramid Material Cores and 6 Earth Discs Lv1. However, it can’t be just any Martialhelm of Amp. If you would hover your mouse over the requirements, you would see that it must be a Martialhelm of Adept with 2% Sword Amp. A helm with Magic Amp, or with only 1% Sword Amp wouldn’t qualify. When you manage to craft your item of proof you can go to Port Lux Core Alchemist from which you’ll get a license card. You can right click it to upgrade your crafting.
Basic Crafting
Basic Crafting, unlike Professional crafting, is the same for every type of transmuter. With Basic Crafting you can create things like potions, return stones or even upgrade cores on higher levels. To start with Basic Crafting you`ll need Honor Class 2 (20k honor points). When you have class 2 honor you can buy the 5 Lv1 formula cards from the Port Lux Core Alchemists. The higher level Formula Cards are dropped by monsters.
The first 4 formulas allow you to craft Lv2 and 3 potions, the 5th formula allows you to craft an Epaulette of Proof. Like the "items of proof" in prof. crafting, the EoP is craftable only with 100% in the progress bar. If you understand Prof. Crafting, Basic Crafting shouldn’t be problem for you. Get 100% in progress bar, craft an EoP, upgrade your crafting level, get new formula cards and repeat...
Formula Cards:
001: Level 2 HP potions 002: Level 3 HP potions 003: Level 2 MP potions 004: Level 3 MP potions 005: Epaulette of Proof
stevenxsteve Member
Posts : 98 Join date : 2009-03-21 Location : Penang, Malaysia
Character sheet Name: StevX Experience: (160/170) Class: ForceBlader
Subject: Re: [Guide] Collection of CABAL Information Mon 23 Mar 2009, 12:36 pm
walao all the hard work , truely praise worthy
Nana Admin
Posts : 566 Join date : 2009-02-16 Location : Singapore
Character sheet Name: Nana Experience: (151/170) Class: Wizard
Subject: Re: [Guide] Collection of CABAL Information Mon 23 Mar 2009, 12:44 pm
stevensteve wrote:
walao all the hard work , truely praise worthy
TYTY!
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Subject: Re: [Guide] Collection of CABAL Information