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 Episode 3: SOUL & SIENA

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Nana
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PostSubject: Episode 3: SOUL & SIENA   Sat 06 Jun 2009, 5:53 pm



Discover the Truth
Episode 3: SOUL & SIENA




Soul Ability System

Soul Ability System is a new system that allows player to earn ability EXP known as AXP. AXP can be earned along with EXPs. AXP will then be converted to AP which can be used to learn passive skills. Soul Ability System is an additional point system that is gained separately with EXP or Skill EXP; however there is a minimum level requirement (Level 120 or above) for it.

What is AXP?

AXP (Ability EXP) is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. However, different from EXP, AXP has a different conversion rate by level.

What is AP?

AP is the point/unit that is converted from AXP that is required from Soul Ability System.

Conversion is at 10 million (10kk; 10,000,000) AXP = 1 Ability Point (AP)

AP is currently capped at 500 units.

A. AXP from fields and dungeons

 Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
 AXP Bonus is also valid with Premium Services. (AXP Bonus 25%)
AXP Bonus with Platinum Service
Blessing Bead - Plus
 Earning AXP(EXP to AXP) conversion rate is different by levels.



B. AXP by Mission Wars

 It is calculated by personal scores.
(Destroying Structures, Guardians, Building Force Towers are not
calculated separately to AXP for they are applied to the personal
scores)
 1 Personal Score equals to 100,000 AXP
(If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
 It is calculated at the end of the Mission War. If character is not
there at the time of the calculation, AXPs are not applied.
 WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
- AXP Limitation
Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)

C. AXP cannot be earned if character AP exceeds 500.


Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.

AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.

Besides the addition of AXP and AP in the Soul Ability System, there is also the Essence Rune. Essence Rune is item that can be used to learn passive skills or upgrade items such as cores. They are gained from hunting and also tradable. Players will need to amass AP in order to equip new Soul Ability, and to level their current learnt Soul Abilities along with other entities. There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills. Essence Runes are tradable items and already equipped or learned Runes can be removed. Once the Rune is removed, it has to be learned again from LV. 1.



Altar of Siena B1F

In recent times, rapid news of traveler’s disappearance in Mutant Forest have raised red alert in the land of Nevareth.

In the lushness of Mutant Forest, a place where many untold tales lies beneath, word has it that the Strange Merchant in the middle of Mutant Forest holds a Crest that will reveal the truth of this horrendous plot.

The Central Authority of Nevareth hereby entices the help of our Brave ones to form an advancement party, engage the Strange Merchant and investigate the dungeon thoroughly.



Game-Play

Altar of Siena B1F is a 60-minutes dungeon that can only be entered through a warp portal located in Mutant Forest. The coordinates for its location on the map is (X: 123, Y: 97)

It was said that there was an ancient Evil being that manipulate and empower the organic monsters which make them incredibly deadly and aggressive to intruders.



Adventurers are recommended to party up as they venture into the depths of the dungeon filled with hostile organic monsters by following the plot sequences in a bid to uncover the truth and eliminate the Evil to restore peace in Nevareth.

Requirement:

  • Intro Quest to “Altar of Siena B1F” Quest from Strange Merchant – earned from Strange Merchant of Mutant Forest


Entry Criteria:

  • Character Level 135 and above, Battle Style Level of 11 and above Produce Entry Item – Siena’s Crest B1F, drops in Lake Side and higher level maps

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Last edited by Nana on Sat 06 Jun 2009, 6:50 pm; edited 5 times in total
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PostSubject: Re: Episode 3: SOUL & SIENA   Sat 06 Jun 2009, 6:13 pm

Soul and Siena: First Impressions (Soul)

The Soul Ability

Various tables have been posted about this already, indicating levels, what is available, etc. Now, since we have not been able to extensively test this yet (it’s only been one day, and we do need sleep for some strange reason) most of this is a mixture of facts, and some predictions based on other game mechanics and the admittedly sometimes-vague patch notes we get. You gain AXP by just playing as you normally would. Grind, farm, run dungeons, go to TG and CA – you don’t need to do anything special. AXP differs from normal Experience in that it is always a fixed amount:

10 million (10kk ; 10 000 000) AXP = 1 Ability Point (AP)

For a level 170 character the AXP levels up fast. You have the benefit of no ‘loss’ to AXP as well, which does help. A dungeon such as Forgotten Temple should give you quite a good boost, although this is still being tested as well.

It seems as if the total Ability Points you will be able to earn is
capped at 500 right now, but rest assured that that number will be expanded in the future. It also appears that once you have spent Ability Points you will not gain them back again, unless you un-equip the Essence Rune that you equip by spending Ability Points. So as we see it at the moment some thought and planning would be needed to maximise the use of your AP.

Oh yes, Essence Runes – these are gained from hunting, as with any other drop. And before the question storm arrives: We do not know what the rate is (and even if we did know… ) and we do not know if they will all drop equally, or if the more desired ones such as Amp and HP steal will be rarer. They are tradable as well, so some farmers would be able to make money from these. Find
them, spend AP to equip them, go earn some more AP. There are 26 Essence Runes in total, and you will have 13 slots available to fill with these Runes. But since some of the runes, such as Amp, will take up to 310 AP, if you equip an Amp Essence Rune you will not be able to equip another one.

Here is the process, in visual form:


Essence Rune Information, unequipped


Equipping the Essence Rune


What it gives, once equipped

Credits to http://forum.cabalonline.com/blog.php?b=9


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PostSubject: Re: Episode 3: SOUL & SIENA   Sat 06 Jun 2009, 6:24 pm

Soul and Siena: First Impression (Siena)

First Impressions: Siena (may contain screenshots)

For those of you falling in the ‘Explorer’ category of the MMO gamer type-classification please do try to discover the secrets of this dungeon for yourself. Unlike the previous dungeon instance, the Forbidden Island, the Altar of Siena returns us to a closed
environment. A labyrinth, a maze, an intricate structure of levels,
stairs, ramps, waterways, with an over-arching theme of a mutated jungle (they can call it a Mutated Forest all they want to, once you are inside Siena you will see what I am talking about) – this dungeon is going to challenge the first people venturing inside it.

And where the Island was an open, linear path through a lush island, the Altar plays a completely different kind of game with you, with blocked passages and side-quests to discover. There is a clear indication that ESTsoft is pushing into new areas for their game-design with every successive update, and you will discover ideas first implemented in Forgotten Temple and Forbidden Island pushed even further here.

Seeing as I warned about screenshots I think I am safe in posting a couple. Here, for your enjoyment, something to wet the appetites a bit.


Those round things are not stones, and they seem pretty angry.


This one is a lot faster than it has any right to be.


I just liked the statues, with the lights around them.


Yeah, this is going to hurt a bit.


Credits to http://forum.cabalonline.com/blog.php?b=11

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PostSubject: Re: Episode 3: SOUL & SIENA   Sat 06 Jun 2009, 6:36 pm


Dungeon Entry Requirements

Character Level: 135 or above
Battle Style: Level 11 or above
Entry Item: Siena’s Crest B1F
Drops Location: Lakeside & higher level maps
Entry Location: Mutant Forest (X: 123, Y: 97)



SOUL Ability and AXP

Ability EXP [AXP] can be earned when grinding
Level Required to earn AXP: Level 120
AXP is converted to AP [Ability Points]
AP is required to learn SOUL Skills




There are total of 26 Runes/Passive available.
You can only equip or learn maximum of 13 Essence Runes or skills.


Credits to http://cmcharms.blogspot.com/2009/05/cabal-episode-3-soul-and-sienna.html

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Last edited by Nana on Wed 24 Jun 2009, 4:06 pm; edited 1 time in total
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PostSubject: Re: Episode 3: SOUL & SIENA   Sat 06 Jun 2009, 6:59 pm

SIG Metals and Epaulettes



o The item may effuse in dungeon Altar Sienna














Credits to OG Planet Forum, Cabal Online forum

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PostSubject: Re: Episode 3: SOUL & SIENA   Wed 24 Jun 2009, 4:40 pm

Essence Rune Stats


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PostSubject: Re: Episode 3: SOUL & SIENA   Wed 24 Jun 2009, 4:42 pm

Reserved

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